![]() Controls in 2D are straightforward, 1st-person exploration game fare, with the addition of a dash button, which I would have loved in VR mode. ![]() It might be a little cumbersome, but I appreciated the additional immersiveness that the process provides. Your vital stats are always available on your big PDA, so it’s just a matter of using your other hand to tap the buttons on the device. Your right Move controller houses most of the environmental manipulation buttons: picking up objects, placing them in your inventory, combining them with other objects. You can turn at about 45-degree intervals by pushing buttons on the left Move controller, and turning your head as you walk allows you to veer in that direction. In VR, the game has created a reasonable workaround for the Move controller’s lack of a joystick - holding down the right Move button allows you to walk forward. The controls, unfortunately, make surviving just a little bit scarier. They start out confusing, and I never found myself taking to them quite like I’d hoped I would. “Standing on a hilltop while the planet’s giant moon looks down on you is exhilarating.” At times, it seems to back off, leaving you with no assistance when you might actually need it, while at other times it won’t stop screaming the solution in your ear. This is the strange dichotomy of The Solus Project. It seems a HUD map could have solved this problem, but instead my vision of the vast, desolate alien landscape is muddled with explanatory text a significant percentage of the time. In fact, when you’re heading toward your next objective, you will be stuck with a large indicator to that effect, smack dab in the middle of your field of view. ![]() However, guidance is by no means always elusive. Sans tutorial, how is one supposed to ascertain the answer to this riddle? Trial and error, and not the fun kind.) Note that I was playing in VR mode here, and there are fewer onscreen prompts than when playing in 2D mode. You are supposed to pick up one and press the proper button to “combine” it with the other, thereby creating a “Sharp Rock,” which you then can use to cut through the mesh. (For the record: There are two big rocks on the ground. However, the solution to this initial puzzle is in no way intuitive, and the lack of any sort of tutorial masks the fact that you possess the ability to do what needs to be done right out of the gate. Now, when I’ve played a game poorly, I’m happy to admit it. I wasted 15 minutes of my life trying to defeat the mesh netting. Your first mission is to find your way out of the initial area, an area cordoned off by some sort of mesh netting. “The controls, unfortunately, make surviving just a little bit scarier. They start out confusing, and I never found myself taking to them quite like I’d hoped I would.”
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |